It’s so easy to toss every finished piece on my Facebook Page and forget to properly upload any of them to my blog. The plus side is that every now and then you get a nice big apologetic post full of forgotten stuff.
Two commissions (more or less). The first is for a bidder in an Earth Defense Force 72-hours charity marathon held in Israel, who wanted a combination of Winnie the Pooh’s Eeyore and Marvin from the Hitchhiker’s Guide to the Galaxy for his profile picture. The second is a birthday present requested by Leigh Lahav for her husband. She got several of her artist friends to draw him as a character in his favourite TV shows, and picked Firefly for me.
Character design and sketch pages inspired by The Dresden Files, an awesome urban-fantasy detective book series by Jim Butcher.
And three pieces for the Sketch Dailies Twitter group, which comes up with a daily topic and has pretty much the entire artistic internet draw their interpretation of it. The topics here are Goldilocks; Rapunzel and Tarzan; Captain America, Lady of the Lack and Unicorn. There aren’t really any rules preventing topic mash-ups, which is good, because otherwise I’d be missing on a whole lot of good ones.
Well well well. Starting to near the end of this seemingly eternal project, where the English language dumped all of its least necessary letters. But I have some ideas for them already, and hopefully I can pick up the pace towards the finale.
A few months ago I joined Chucklefish studio, who created Starbound (among other things), and recently opened a London office to gather all of its members in one place.
I joined as part of a team working on a new game, about which not much is known at the moment, except that it’s going to involve pirates (yay!). Here are some preliminary sketches I did for the recruitment notice:
Other than working on the pirates game (working title [I hope]), I also drew some stuff for Starbound; not for the game itself – pixel-art is not my area of expertise – but around it.
Starbound is a “sandbox” game, meaning it’s totally open for exploration and interaction in hundreds of planets that are procedurally generated (instead of having a limited number of pre-designed ones). One of the cool things about it is that it’s constantly evolving, both in game mechanics and in story. In recent months, for example, a plot event titled “The Agaran Menace” unwrapped itself, starting with suspicious spores that popped up in various worlds, followed by mean-looking mushroom people. We uncovered the truth behind this worrisome phenomenon in a trailer, written by Starbound writer Ashton Raze and illustrated by me.
The event was accompanied by an old movie style poster:
And two comics pages you can see in the Chucklefish forums by clicking this first panel:
Two Starbound wallpapers, the first of which came out together with the Agaran Menace and is kinda relevant:
All sizes at the bottom of this newsletter
And last but not least (but kind of a bummer): my first task when I started working for Chucklefish was creating a cover illustration for an issue of PC Gamer UK, that had a long article and interview about Starbound. I worked on it for 3-4 days and was really pleased with the result, but the issue ended up having a different cover. I guess it’s hard to beat a Blizzard all-star design, but I still think it’s nice.
Of course, all images and characters in this post belong to Chucklefish Games.
My 2014 starts in London, about 3 weeks after moving here with my boyfriend to try our luck in the Isles. I hope for an exciting year, full of British charm, new friends and good beer.
Incidentally, I also hope to find a job here, preferably in the games industry. If you happen to know a studio that’s looking to hire, I would very much appreciate it if you dropped me a line. Even updated my portfolio and everything.
I spent a large portion of my time as a freelancer working with the lovely Jelly Button Games studio, and under Playtika‘s wing we worked on a scratch-card game for Facebook called Scratch That.
I can finally show some of the stuff I did for them, so here are some highlights:
The game’s mascot: a character that guides you through the game and appears in loading screens, various UI spots and marketing elements. The idea was to create a cute and slightly crazy animal, the grumpy scratch-card booth owner’s pet. You don’t see much of the owner’s character in the final version of the game, but I still like the idea.
Some of the game’s worlds: the scratch card + background + icons + minigame – all in the same theme.
Some more splash screens and icons for other worlds’ minigames:
It was really fun being part of the project from the very beginning, and seeing the different artists’ styles in various game world.
For the past couple of months I’ve been working with Viber, the company that created the handsomely colored messaging application of the same name. They’ve just added an online store for “stickers” that you can add to your messages, and there’s some real eye candy there.
Freddie the Fox is the first pack I designed for them and it’s offered free in the store, so if you get the newest version of Viber to your mobile or desktop you too can communicate with friends and loved ones through foxes, which is as god intended it.