{"id":303,"date":"2017-05-24T10:03:49","date_gmt":"2017-05-24T10:03:49","guid":{"rendered":"http:\/\/www.avivor.com\/english\/?p=303"},"modified":"2017-05-24T14:30:10","modified_gmt":"2017-05-24T14:30:10","slug":"objectifying-characters","status":"publish","type":"post","link":"https:\/\/www.avivor.com\/english\/?p=303","title":{"rendered":"Objectifying Characters"},"content":{"rendered":"<p>Much has changed in the year+ since the last post. Well, not MUCH, but one big thing: I&#8217;m now a full-time freelance illustrator! <a href=\"https:\/\/www.avivor.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">My website<\/a> got a small renovation, which this blog and my Facebook Page should probably share at some point, but if I waited with updates until that was done, well, it might have been another year before the next post.<\/p>\n<p>The reason I decided to become self-employed is that &#8211; while I really enjoyed working on Viber sticker packs and being part of that awesome team &#8211; I wanted to branch out and do some different things as well. After a little more than a month &#8220;on the job&#8221;, I can happily say that I&#8217;m doing just that.<\/p>\n<p>One project I recently started is an illustration for &#8220;<a href=\"https:\/\/plus.google.com\/collection\/421cQE\" target=\"_blank\" rel=\"noopener noreferrer\">A Town with Pep<\/a>&#8220;, an indie RPG from Richard Williams. It&#8217;s the first in several projects Richard commissioned, which is great because a) they&#8217;re all different and interesting, each in its own way; b) Richard is a client who knows what he wants, knows how to convey that, and still leaves a lot of the creative &#8220;reins&#8221; in my hands and c) he&#8217;s totally cool with me sharing my work in progress. Which is what&#8217;s happening now.<\/p>\n<h4>A Town with Pep<\/h4>\n<p>&#8220;A Town with Pep&#8221; is a &#8220;Teen mystery drama in small-town America&#8221;. Think Riverdale in RPG form. Richard commissioned a title illustration featuring 5 teenagers &#8211; examples of the characters one might play &#8211; and he gave me complete freedom in designing them. But, since complete freedom paralyses me artistically, I asked him to give me some character design &#8220;seeds&#8221; in the same way a player would start creating a character in the game: picking an object that symbolises the character. Richard sent me these five images of everyday objects. As a little exercise, see what kinds of characters come to your mind before reading on to see my interpretations.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.avivor.com\/english\/wp-content\/uploads\/2017\/05\/objects.jpg\" alt=\"A Town with Pep - Objects\" width=\"500\" \/><\/p>\n<p>Looking at the objects, I started getting ideas for some of them, and collected references that came to mind from various media (mainly TV). I often do that when coming up with characters for roleplaying games as well, probably because I watch ALL the television and that&#8217;s just what my mental library is composed of. After getting a more or less solid idea of each character I drew a quick sketch for each. Are they anything like what you imagine when looking at the objects?<\/p>\n<p><a href=\"http:\/\/www.avivor.com\/english\/wp-content\/uploads\/2017\/05\/character_concepts.jpg\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.avivor.com\/english\/wp-content\/uploads\/2017\/05\/character_concepts.jpg\" alt=\"A Town with Pep - character concepts\" width=\"600\" \/><\/a><\/p>\n<p>The next step was tackling the composition of the image. Richard gave me a good reference shot (from <a href=\"http:\/\/ncseast.co.uk\/wp-content\/uploads\/2017\/03\/riverdale.jpg\" target=\"_blank\" rel=\"noopener noreferrer\">Riverdale<\/a> actually), and I tried two takes on it:<\/p>\n<p><a href=\"http:\/\/www.avivor.com\/english\/wp-content\/uploads\/2017\/05\/composition_sketches.jpg\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.avivor.com\/english\/wp-content\/uploads\/2017\/05\/composition_sketches.jpg\" alt=\"A Town with Pep - composition sketches\" width=\"600\" \/><\/a><\/p>\n<p>#1 was approved, and I moved on to pencilling the scene. During feedback on the first draft, Richard got the idea of showing a &#8220;missing&#8221; sixth teenager made up of negative space. I like it because it makes the composition more interesting, as well as playing into the sense of mystery this game is all about. Here&#8217;s the approved pencil stage.<\/p>\n<p><a href=\"http:\/\/www.avivor.com\/english\/wp-content\/uploads\/2017\/05\/town_with_pep_pencils2.jpg\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.avivor.com\/english\/wp-content\/uploads\/2017\/05\/town_with_pep_pencils2.jpg\" alt=\"A Town with Pep - pencils\" width=\"600\" \/><\/a><\/p>\n<p>That&#8217;s where we got to so far. Work in progress, whoo!<\/p>\n<p><span style=\"color: #808080;\">Aviv<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Much has changed in the year+ since the last post. Well, not MUCH, but one big thing: I&#8217;m now a full-time freelance illustrator! My website got a small renovation, which this blog and my Facebook Page should probably share at some point, but if I waited with updates until that was done, well, it might have been another year before &hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,29,14],"tags":[33,52],"class_list":["post-303","post","type-post","status-publish","format-standard","hentry","category-illustration","category-sketches-and-wip","category-work","tag-character-design","tag-roleplaying"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.avivor.com\/english\/index.php?rest_route=\/wp\/v2\/posts\/303","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.avivor.com\/english\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.avivor.com\/english\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.avivor.com\/english\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.avivor.com\/english\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=303"}],"version-history":[{"count":2,"href":"https:\/\/www.avivor.com\/english\/index.php?rest_route=\/wp\/v2\/posts\/303\/revisions"}],"predecessor-version":[{"id":310,"href":"https:\/\/www.avivor.com\/english\/index.php?rest_route=\/wp\/v2\/posts\/303\/revisions\/310"}],"wp:attachment":[{"href":"https:\/\/www.avivor.com\/english\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=303"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.avivor.com\/english\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=303"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.avivor.com\/english\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=303"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}